Hey everyone! I'm working on a sci-fi short film and need to create a realistic glowing energy shield effect around a character. I've tried using the CC Light Sweep and some glow plugins, but the result looks too flat and fake. I want the shield to have a dynamic, semi-transparent look with a subtle hexagonal pattern and a pulsing glow that reacts to impacts. I'm using After Effects 2026 with the latest version of Red Giant (now Maxon) Universe and have access to Element 3D v2.2.5. I also have a decent GPU (RTX 3060) for rendering.
My current approach: I've masked the character and applied a 'Fractal Noise' with a 'Hexagon' pattern, but it's not looking like a cohesive shield. I'm also struggling with the edge glow – I want a bright cyan rim light that fades smoothly. I've watched a few tutorials but they all use outdated plugins or rely heavily on particular presets. Could anyone share a step-by-step workflow or point me to the best techniques for creating a realistic energy shield in AE? Also, what's the best way to make it interact with particles when hit? Thanks in advance!
My current approach: I've masked the character and applied a 'Fractal Noise' with a 'Hexagon' pattern, but it's not looking like a cohesive shield. I'm also struggling with the edge glow – I want a bright cyan rim light that fades smoothly. I've watched a few tutorials but they all use outdated plugins or rely heavily on particular presets. Could anyone share a step-by-step workflow or point me to the best techniques for creating a realistic energy shield in AE? Also, what's the best way to make it interact with particles when hit? Thanks in advance!